These scores are expendable. They can be used to purchase bonuses.
Characters start with a number of Luck points determined by their starting attributes (MA4e page 35). Generally, the lower a character's attributes, the higher the character's Luck score. Luck points are restored to maximum when the turn number reverts to "1".
|1 Luck||+/- 2 before any dice roll|
|2 Luck||Re-roll any one dice (i.e. re-rolling 3d6 would cost 6 Luck points)|
New characters start with zero Experience points. Characters can earn up to 5 Experience points each turn by solving puzzles, role playing in-character, being useful to the party and/or providing entertainment value.
|50 Exp||+1 to any one attribute (CN, DX, LP, MR, RR)|
|50 Exp||Remember a new Skill (Clones only)|
|3 Exp||+/- 2 before any dice roll|